Fruit Quest
A gentle fruit-picking game for children from age 4. The child climbs trees, sets ladders, uses a pole and rows a boat to pick fruit and bring it back to the basket, learning one skill per level. No ads, no account and no data collection; it plays offline. The first garden is free and a single purchase, behind a parental gate, opens the rest.
Simplifying a complex problem.
A gentle fruit-picking game for children from age 4. The child climbs trees, sets ladders, uses a pole and rows a boat to pick fruit and bring it back to the basket, learning one skill per level. No ads, no account and no data collection; it plays offline. The first garden is free and a single purchase, behind a parental gate, opens the rest.
Core capabilities
Fruit that really falls and rolls
Pick a fruit and it drops, rolls downhill, floats and drifts with the current. The child works out where to put the basket, or rows a boat out to catch it.
No losing, no punishment
A fall just gets an "Oops!" and the child stands up again. Falling into water always lands on a float. There is no timer and no game over.
One new skill per level
Climbing branches, setting a ladder, using a pole, swinging on a rope, rowing, swimming. Each is introduced on its own, one level at a time.
Made for small hands
One joystick and two big buttons. No reading required, nothing to type.
Gardens to explore
The apple orchard, the mango farm, the nipa-palm forest, and more gardens on the way. The first garden is free; one purchase opens the rest.
Safe by design
Plays offline. No ads, no account, no analytics, no third-party SDKs and no data collection. The single purchase sits behind a parental gate.
